Poverty Simulation Game
This game is designed to be run in three 10-minute sessions. Smaller groups may not need the full ten minutes for each session. Setup and resources.
The Simulation Experience: The poverty simulation experience is designed to help participants begin to understand what it might be like to live in a typical low-income family trying to survive from month to month. It is a simulation, not a game. The object is to sensitize participants to the realities faced by low-income people. In the simulation, 20 to 85 participants assume the roles of up to 26 different families facing poverty.
Some are newly unemployed, some are recently deserted by the “breadwinner,” and others are recipients of TANF (Temporary Assistance for Needy Families, formerly AFDC), either with or without additional earned income. Still others are senior citizens receiving Social Security or grandparents raising their grandchildren. The simulation is conducted in a large room with the “families” seated in groups in the center. Around the perimeter are tables representing community resources and services for the families. These services include a bank, super center, community action agency, employer, utility company, pawn broker, grocery, DFS office, payday and title loan facility, mortgage company, school and child care facility.
Volunteers, preferably persons who have faced or are facing poverty, are recruited to staff the resource tables. Aladin 2g Software Mac. Volunteers are also recruited to assume the roles of police officer and an “illegal activities” person. The experience lasts from two to three hours.
It includes an introduction and briefing, the actual simulation exercise, and a debriefing period in which participant and volunteer staffers share their feelings and experiences and talk about what they have learned about the lives of people in poverty. The Responsibilities of Volunteer Staffers: Persons recruited as volunteer staffers are asked to think about the role they might like to fill.
Staffers may have had personal experiences that enable them to be especially effective in portraying a given role. Realistic portrayals contribute greatly to the success of the experience. The following staffers are essential and must be staffed for every simulation: police officer, utility collector, pawnbroker, grocer, mortgage/rent collector, quick cash/payday & title loan manager, two DFS caseworkers, a DFS receptionist, community action worker, employer, child care worker, school teacher, “illegal activities” person and bank/loan collector. The DFS caseworkers will need to have some command of pertinent facts and information. Familiarity or experience with a local DFS office is highly desirable. If possible, the community action worker should be someone who has had real-life experience in this role. It is essential that the facilitator meet with the volunteer staffers for an orientation prior to the simulation being conducted.